New Moss Clump Approach
I decided to take a different approach to creating moss clumps. I had been aiming to make the texture of the mosses feel like you can touch them, like when you look at moss in a photo or in real life it looks soft, velvety, and alive, with its dense, fuzzy surface and moist, earthy appearance inviting you to reach out and run your fingers through its lush, spongy layers. I also wanted to use LOD switching in Unity.
I made a script that switches between LOD depending on the distance of the camera from the moss the clump. I shortened the distance so you can see it change faster for the sake of this short video.
Here is the moss clump switching LODs in Unity’s scene.