Below Terrain: Mesh and Collider Culling

Here is some further optimization I have working with future assets. I already had a culling script where meshes and colliders are not rendered off camera, but I have another culling script now which does not render object meshes or colliders below the terrain. This is very useful for rocks and objects like that, and it helps performance optimization which I tested using Unity’s profiler.

Before

After

Previous
Previous

Sticks and Trees

Next
Next

Mushroom Experiment