Auto Rig Pro Rig
Here is a quick look at Nettles rigged with Auto Rig Pro in Blender and some renders of his movement.
I am currently in the process of making a display base. Iām using Blender, Substance Painter and SpeedTree to make this. The renderer I am using in Blender is Cycles.
After making some progress in the environment, I went back and made some improvements to the model and rig. The bones are now being picked up in Unity really well. I also cleaned up the textures in areas where seams may have been noticeable. The humanoid rig is handled by Unity and there are bones in the tail that are handled by Tail Animator 2. Together they work well with the mocap animations I am starting with, and I will implement more actions in the future.