UVUnify Atlas Tool
UVUnify Logo

UVUnify Atlas Tool

Combine meshes, optimize textures, and slash draw calls inside Unity.
One tool. Cleaner scenes. Better performance.

UVUnify Tool Showcase

Features at a Glance

Mesh Combining Screenshot

Mesh Combining

Merge static meshes to reduce draw calls and boost performance.

Texture Atlasing Screenshot

Texture Atlasing

Generate atlases with padding, fallback colors, and normal/emission support.

Transparency Handling Screenshot

Transparency Handling

Smartly separate alpha cutouts and full transparency.

Packed Mask Maps Screenshot

Packed Mask Maps

Pack Metallic, AO, Height, and Smoothness into one RGBA texture.

Prefabs and LODs Screenshot

Prefabs & LODs

Generate reusable prefabs and custom-quality LODs.

URP HDRP Support Screenshot

URP / HDRP Support

Supports URP, HDRP, and Standard pipelines from Unity 2020+.

How UVUnify Works

Workflow Screenshot or GIF
1. Load Objects

Select one or more scene objects. UVUnify auto-detects materials and transparency.

2. Choose Options

Enable mesh combining, LOD generation, packed mask maps, and more.

3. Generate Results

Automatically creates atlases, prefabs, and optimized output folders.

Ready to Optimize Your Unity Workflow?

UVUnify Atlas makes texture atlasing and mesh optimization easy, fast, and reliable — right inside the Unity Editor.

© 2025 Walter Sattazahn · UVUnify Atlas Tool v1.0 · waltsdesigns.com

Editor-only tool · Compatible with Unity 2020.3+ · URP / HDRP / Standard